Atomic Blazers Grassburn

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Overview

HP
2750
Default Card
WrriorSoul
Noise
Rogue
Weapon
AquaFang
Support
DblStone
Game Version
Red Joker
HP
2750
Default Card
WrriorSoul
Noise
Rogue
Weapon
AquaFang
Support
DblStone
Game Version
Red Joker

Folder

3x
BigGrenade
3x
ElecSlash
5x
FireSlash
3x
SprBarrier
5x
Invisible
4x
MegaBoost
3x
QuickGauge
1x
DEF WrriorSoul
3x
HolyPanel
1x
W Whistle
1x
W DrillArm1
1x
W DrillArm2
1x
W WindyAtk1
White Cards WHITE-A03

Brother Bands

1x Meteor Server Access Port to LV 23 Psi
1x Meteor Server Access Port to LV 22 Kai
1x Meteor Server Access Port to LV 24 Omega

Purpose Cards

1x Ultimate Guard Master

Noise Cards

CrimsonDrag HP+500
♣ 9 FokxN AntiDmg
♠ 9 HollowN NoParlyz
♣ 13 ArachnidN HP+250
♠ 13 MageraN CardHeal
Noise Band Full House HP+500

Abilities

UndrShrt 5p
AirShoes 200p
JokrPrgm 0p
NoGravty 300p
+WoodPnl 50p
+SprdSht 100p
DblStoneS 5p
HP+500 350p
Total Used 1010p
Remaining 10p

Strategy

This Build makes use of +WoodPnl and high-damage Fire Cards in order to deal massive amounts of damage to the opponent, hence the name of the strategy "Grassburn".

Rogue's strength lies in its ability to stall turns thanks to his once per turn 1HP Barrier paired with DblStone, making it difficult for your opponent to damage you, this build deviates a bit from the standard Rogue build, as the strategy involves dealing damage by getting Wood Panels on the opponent's side of the field through the Charge Shot and utilizing cards like FireSlash and AtomBlazer from the Meteor Servers while still maintaining an overall defensive playstyle.

When the opponent is standing on a Grass Panel, FireSlash deals a solid 500 Damage, while AtomBlazer deals a remarkable 800 Damage!.

Thanks to the Weapon AquaFang, there is a chance that opponents without NoBubble will get Bubbled when hit by a Charge Shot, this is particularly relevant for Rogue Noise, as its Charge Shot is not Modified when in Vibrant form (50% Noise or more), it simply deals 2x Damage, this enables abusing the effect to its fullest, especially since it can be chained multiple times.

A neat trick that can be done with DblStone is using the Charge Shot and using DblStone a few frames after it, this makes it so that the Charge Shot will travel to where the Stone closest to the opponent will spawn and will instantly hit it, spreading Grass Panels and potentially Bubbling the opponent at the same time, making for the perfect follow-up opportunity. But this trick requires caution as using DblStone too soon will hit the other Stone and spread Grass on your own Area.

QuickGauge plays a big role in the task of stalling, since a match ends after 15 Turns, and the winner will be decided by who dealt the most non-passive damage (not from HP Bug, Poison Panels, etc...), making turns go by faster plays in your favor, as there won't be enough time to break DblStone even with 5 Attack and 5 Rapid on the Weapon, this forces the opponent to act quickly making attacks more predictable, and limiting the amount of cards that can be utilized. QuickGauge lasts for 5 Turns.

This Build's way of removing SuperArmor is somewhat unique, due to the presence of DblStone, HeatUppr which is the more common way of removing SuperArmor does not work as the opponent can simply stay behind DblStone, for that reason, BigGrenade in combination of another Card is used instead.
This may come in the form of DrillArm1/2 or Whistle, DrillArm has a 1x2 range, allowing it to hit behind DblStone, Cards with the Break property pierce through the opponent's Shield, by using BigGrenade in combination of Whistle or DrillArm1/2 when the opponent's invisibility can be pierced by either using Mega Boost and Locking-On with BigGrenade, or by having at least 200% in the Noise Gauge before BigGrenade lands will make the opponent's Shield disappear and ensure that BigGrenade hits.

Rogue's biggest downside is its inability to have Brothers or Opponent Noise. This causes quite a few setbacks.

  1. Less Link Power: Rogue's Link Power is restricted to just 1020 instead of the maximum 1900 when having 6 Brothers, significantly limiting the amount of Abilities it can equip.
  2. Weaker Purpose Card: Because only one Purpose Card can be used, it severly hinders the effectiveness of Finalizing, as the starting Finalize Level will be much lower and the amount of Turns and bonuses that can be used are incredibly less.
  3. No Multi-Noise/Roulette: Because there are no Brothers, Rogue Noise can't Multi-Noise, and it can't make use of the Roulette feature, missing out on the various Abilities granted by Multi-Noise and the useful White cards given by the Brother Roulettes.
  4. Less HP: Because of the restricted amount of Abilities that can be equipped, the Max HP that can be reached without omitting important Abilities is significantly less.

Although the lack of Brothers brings quite a few downsides, there is a silver lining, because the Brother Slots are free, this opens up making use of the Battle Card Database, a system that occupies Brother Slots in exchange for specific Card sets.
In this build the Meteor Servers LV 24 Omega, LV 23 Psi, and LV 22 Kai are utilized.
Their sets of cards correspond to the same sets of Cards from Red Joker Meteor Server LV 12, 11, and 10 respectively. with LV 24 Omega and LV 22 Kai, guaranteeing the possibility of having AtomBlazer regardless of their position in the Custom Screen.
(The way Battle Card Database Access Ports work won't be explained here, but they are somewhat explained here)

The end goal of this build is to Stall out the opponent while dealing big damage thanks to the combination of Grass Panels and Fire Cards.

Other options

This Build can benefit from not using BigGrenade at all, removing SuperArmor is not mandatory for this Build to function because unlike more standard Rogue Builds, it doesn't use SwordFigtherX, not having BigGrenade helps a lot with folder flow since there's no need to draw the right combination of cards to ensure that BigGrenade lands. Replacing them with more utility cards such as NoiseWizardX, QuickGauge and ElecSlash can help for Stalling, additionally the White Cards can be replaced with something more appropriate since DrillArm1/2 and Whistle lose most of their utility due to BigGrenade being absent.

1x
NoiseWzrdX
1x
QuickGauge
2x
ElecSlash
1x
W WindyAtk1
1x
W WindyAtk1
1x
W NoiseWzrd1
1x
W NoiseWzrd2
White Cards WHITE-A06

Another option includes using different Satellite/Meteor Servers, such as Meteor Server LV 19 Tau over Meteor Server LV 23 Psi since it has a guaranteed AtomBlazer regardless of its position in the Custom Screen at the cost of having less powerful cards overall.
Satellite Server LV 28 ProtoMan can also be considered as it provides a wide range of powerful Sword Cards such as up to 4x Bushido3 at the same time, Mega Boost, ElecSlash and FireSlash.

1x Meteor Server Access Port to LV 19 Tau
1x Satellite Server Access Port to LV 28 ProtoMan