Download Save file Overview
| HP | 3200 |
Default Card | WrriorSoul |
| Noise | Gemini |
Weapon | AquaFang |
| Support | Whistle |
Game Version | Red Joker |
| HP | 3200 |
| Default Card | WrriorSoul |
| Noise | Gemini |
| Weapon | AquaFang |
| Support | Whistle |
| Game Version | Red Joker |
Folder
|
3x | TAG BigGrenade |
|
5x | BushidoX ![]() |
|
4x | StunKnukle |
|
4x | TAG DstryUpper ![]() |
|
2x | HeatUpprX ![]() |
|
4x | Invisible |
|
4x | MegaBoost |
|
2x | QuickGauge |
|
1x | DEF WrriorSoul |
|
1x | PrlyzeStg |
|
2x | W Bushido3 ![]() |
|
1x | W Bushido2 ![]() |
|
1x | W Bushido1 ![]() |
| White Cards | WHITE-A14 |
Brother Bands
|
3x | Wolf Noise | |
|
3x | Virgo Noise | |
|
1x | Avalanche |
|
|
1x | SpadMgnesX ![]() |
|
|
2x | W Bushido3 ![]() |
|
|
1x | W Bushido2 ![]() |
|
|
1x | W Bushido1 ![]() |
6x |
| White Cards | WHITE-A14 |
Purpose Cards
|
4x | Ultimate Finalize |
|
1x | Ultimate Battle Master |
|
1x | Ultimate Guard Master |
|
1x | Ultimate Paralyze Master |
Noise Cards
|
★ | CrimsonDrag | HP+500 |
|
♦ 4 | GenAurigaN | WhistleS |
|
♣ 4 | WolfWoodsN | HP+400 |
|
♣ 13 | ArachnidN | HP+250 |
|
♠ 13 | MageraN | CardHeal |
| Noise Band | Full House | HP+500 |
Abilities
|
|
| JokrPrgm | 0p |
| UndrShrt | 5p |
| AirShoes | 200p |
| NoGravty | 300p |
| NoParlyz | 600p |
| AntiDmg | 250p |
| FstBarr | 30p |
| +ParaPnl | 70p |
| HP+500 | 350p |
| HP+50 | 90p |
| Total Used | 1895p |
| Remaining | 5p |
Strategy
This Build makes use of Vibrant Gemini Noise's Added Paralysis effect to Sword cards in combination of DstryUpper and Whistle in order to continuously keep the opponent Paralyzed.
When in Vibrant form (Orange noise) Sword Cards will Paralyze opponents without NoParalyze for 1 Second, Because Paralysis is such a strong status condition, most builds use NoParalyze, but thanks to DstryUpper and StunKnukle, NoParalyze gets removed if either attack hits.
Whistle is the focal point of this build; when Whistle is used, opponents without NoGravity will flinch and get pulled inward, it also has additional utililty in the form of removing Barriers and working even when the opponent is shielding.
When the noise Gauge is red (>200% noise) Cards that pull or push do the opposite effect instead, in the case of Whistle if the noise gauge is red, it starts to push opponents outward instead of pulling them in.
DstryUpper is a card with a lot of utility, unlike HeatUppr, it doesn't get rid of the opponent's SuperArmor and is also slightly slower, in exchange, it has the incredible effect of removing all of the No* abilities from the opponent, making them vulnerable to every status except Flinching; with this build, landing a DstryUpper is a death sentence for the opponent, as they can no longer protect themselves from Paralysis, and from being Flinched and Pulled by Whistle.
These conditions create insane combo potential and almost makes the game unplayable for the opponent when the available sequences are performed correctly, swiftly ending the match.
The Duration of Paralysis is not always the same, various attacks paralyze for different amounts of time:
- StunKnukle: 3 Seconds.
- Paralyze Panel: 3 Seconds.
- Gemini Sword Paralysis: 1 Second.
- Gemini Charge Shot: 1 Second.
Memorizing and mastering how to make the most out of these paralysis durations is the key to effectively take advantange of this build.
BigGrenade is this build's preferred method of removing SuperArmor, but it can also serve as shield bait in order to secure landing a DstryUppr, on top of that, Whistle can be used together with BigGrenade to break the opponent's shield and make BigGrenade land, BigGrenade also has the added effect of removing Special Panels on the area it hits, making it useful for getting rid of HolyPanels should the opponent Finalize.
Other than the aforementioned strategies, this Build makes great use of the "5x BushidoX" strategy, which serves as a reliable way to gain noise and deal solid damage, paired with the added effect of Paralyzing the opponent. In addition to that, thanks to the Bushido White Cards we can guarantee that all of the Bushido Cards can always be selected together.
Other options
This Build uses Ultimate Paralyze Master after Ultimate Guard Master in the Purpose Card in order to aid ending the match by covering all of the opposing panels with Paralyze Panels, if one desires a more defensive profile when Finalizing, the order of the Purposes can be changed to have Holy Panels on the panels that can be moved on when Finalizing instead of the Paralyze panels.
|
4x | Ultimate Finalize |
|
1x | Ultimate Battle Master |
|
1x | Ultimate Paralyze Master |
|
1x | Ultimate Guard Master |
Theoretically, there's nothing preventing this build to use Bushido123 instead, BushidoX just fits better for folder flow and to allow for utility cards, in this case, an alternative folder making use of Bushido123 can be used instead.
|
2x | TAG BigGrenade |
|
4x | Bushido1 ![]() |
|
4x | Bushido2 ![]() |
|
3x | Bushido3 ![]() |
|
3x | StunKnukle |
|
4x | TAG DstryUpper ![]() |
|
1x | HeatUpprX ![]() |
|
4x | Invisible |
|
4x | MegaBoost |
|
1x | DEF WrriorSoul |
|
2x | W Bushido3 ![]() |
|
1x | W Bushido2 ![]() |
|
1x | W Bushido1 ![]() |
| White Cards | WHITE-A14 |
As an alternative, this Build can use AcidAceX in the Brother Bands instead of SpadMgnesX; thanks to AcidAceX being a Sword card, it can actually paralyze opponents after landing DstryUpper, unlike SpadMagnesX, since it's primary effect of Immobilizing takes priority.
AcidAceX has a command code, by pressing A during the first Sword swing in the animation, Acid Ace will swing the sword again, dishing out an additional weaker hit, dealing a total of 430 damage.
|
1x | AcidAceX ![]() ![]() |
6x |
